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Unity Artificial Intelligence Programming
Unity Artificial Intelligence Programming

Unity Artificial Intelligence Programming: Add powerful, believable, and fun AI entities in your game with the power of Unity 2018! , Fourth Edition

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Profile Icon Dr. Davide Aversa Profile Icon Aung Sithu Kyaw Profile Icon Peters
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S$42.99 S$47.99
Full star icon Full star icon Full star icon Full star icon Half star icon 4.3 (3 Ratings)
eBook Nov 2018 246 pages 4th Edition
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S$42.99 S$47.99
Paperback
S$59.99
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Arrow left icon
Profile Icon Dr. Davide Aversa Profile Icon Aung Sithu Kyaw Profile Icon Peters
Arrow right icon
S$42.99 S$47.99
Full star icon Full star icon Full star icon Full star icon Half star icon 4.3 (3 Ratings)
eBook Nov 2018 246 pages 4th Edition
eBook
S$42.99 S$47.99
Paperback
S$59.99
Subscription
Free Trial
eBook
S$42.99 S$47.99
Paperback
S$59.99
Subscription
Free Trial

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Unity Artificial Intelligence Programming

Finite State Machines

In this chapter, we'll learn how to implement a Finite State Machine (FSM) in a Unity3D game by studying the simple tank game-mechanic example that comes with this book.

In our game, the player controls a tank. The enemy tanks move around the scene, following four waypoints. Once the player's tank enters the vision range of the enemy tanks, they will start chasing it; then, once they are close enough to attack, they'll start shooting at our player's tank.

To control the AI of our enemy tanks, we use FSM. First, we'll use simple switch statements to implement our tank AI states, then we'll use an FSM framework based on and adapted from the C# FSM framework that can be found at http://wiki.unity3d.com/index.php?title=Finite_State_Machine.

The topics we will be covering in this chapter are the following:

  • The player's tank
  • ...
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Key benefits

  • Build richer games by learning the essential concepts in AI for games like Behavior Trees and Navigation Meshes
  • Implement character behaviors and simulations using the Unity Machine Learning toolkit
  • Explore the latest Unity 2018 features to make implementation of AI in your game easier

Description

Developing Artificial Intelligence (AI) for game characters in Unity 2018 has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from the basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This fourth edition with Unity will help you break down AI into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. Further on, you'll learn how to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM). Next, you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You'll then learn how to implement simple ?ocks and crowd dynamics, which are key AI concepts in Unity. Moving on, you'll learn how to implement a behavior tree through a game-focused example. Lastly, you'll apply all the concepts in the book to build a popular game.

Who is this book for?

This book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation.

What you will learn

  • Create smarter game worlds and characters with C# programming
  • Apply automated character movement using pathfinding and steering behaviors
  • Implement non-player character decision-making algorithms using Behavior Trees and FSMs
  • Build believable and highly efficient artificial flocks and crowds
  • Create sensory systems for your AI with the most commonly used techniques
  • Construct decision-making systems to make agents take different actions
  • Explore the application of machine learning in Unity

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Nov 30, 2018
Length: 246 pages
Edition : 4th
Language : English
ISBN-13 : 9781789531459
Vendor :
Unity Technologies
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Tools :

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Product Details

Publication date : Nov 30, 2018
Length: 246 pages
Edition : 4th
Language : English
ISBN-13 : 9781789531459
Vendor :
Unity Technologies
Languages :
Tools :

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Frequently bought together


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Total S$ 209.97
Unity 2018 Cookbook
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Unity Artificial Intelligence Programming
S$59.99
Unity 2018 Artificial Intelligence Cookbook
S$66.99
Total S$ 209.97 Stars icon

Table of Contents

12 Chapters
Introduction to AI Chevron down icon Chevron up icon
Finite State Machines Chevron down icon Chevron up icon
Randomness and Probability Chevron down icon Chevron up icon
Implementing Sensors Chevron down icon Chevron up icon
Flocking Chevron down icon Chevron up icon
Path-Following and Steering Behaviors Chevron down icon Chevron up icon
A* Pathfinding Chevron down icon Chevron up icon
Navigation Mesh Chevron down icon Chevron up icon
Behavior Trees Chevron down icon Chevron up icon
Machine Learning in Unity Chevron down icon Chevron up icon
Putting It All Together Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.3
(3 Ratings)
5 star 33.3%
4 star 66.7%
3 star 0%
2 star 0%
1 star 0%
RhoneRanger Jan 31, 2019
Full star icon Full star icon Full star icon Full star icon Full star icon 5
When I received this book, I read it through once and thought to myself, "Wow, this book is really thorough" and I decided to read it through again, but much closer. Not only are the author an excellent writers, but good coders as as well. They take the reader on a journey and explain each topic thoroughly and delightfully as you learn the concepts of state machines, path finding, behaviors and much much more. This book has everything you need to know for AI game programming, and is a must have for any game programming library.
Amazon Verified review Amazon
Rus Kuzmin Nov 12, 2021
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
I'm 50/50 about this book as for the price I was expecting more (£30)..Don't get me wrong, examples in the book are good but they are a very basic overview of the topics; good for beginners but no one else. There just isn't much detail and it only address' the most common topics.If you're looking for a beginners guide to AI (In Unity), get this book. If you are looking for detail, theory and more in-depth examples, look else where.
Amazon Verified review Amazon
Mike Aug 19, 2020
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
A good introduction. Sometimes could use a bigger variety of examples and there are some mistakes. Overall a good read.
Amazon Verified review Amazon
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