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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Moving your character with root motion and Blend Trees


The Mecanim animation system is capable of applying Root Motion to characters. In other words, it actually moves the character according to the animation clip, as opposed to arbitrarily translating the character model while playing an in-place animation cycle. This makes most of the Mixamo animation clips perfect for use with Mecanim.

Another feature of the animation system is Blend Trees, which can blend animation clips smoothly and easily. In this recipe, we will take advantage of these features to make our character walk/run forward and backwards, and also strafe right and left at different speeds.

Getting ready

For this recipe, we have prepared a Unity package named Character_02, containing a character and featuring a basic Animator Controller. The package can be found inside the 1362_07_02 folder, along with the .fbx files for the necessary animation clips.

How to do it...

To apply the Root Motion to your character using Blend Trees...

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