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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Chapter 4. Creating Maps and Materials

In this chapter, we will cover the following topics:

  • Creating a basic material with Standard Shader (Specular setup)
  • Adapting a basic material from Specular setup to Metallic
  • Applying Normal maps to a material
  • Adding Transparency and Emission maps to a material
  • Highlighting materials at mouse-over
  • Adding Detail maps to a material
  • Fading the transparency of a material
  • Playing videos inside a scene
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