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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

An editor extension to add 100 randomly located copies of a prefab with one menu click

Sometimes we want to create "lots" of pickups, randomly in our scene. Rather than doing this by hand, it is possible to add a custom menu and item to the Unity editor, which, when selected, will execute a script. In this recipe, we create a menu item that calls a script to create 100 randomly positioned star pickup prefabs in the Scene.

An editor extension to add 100 randomly located copies of a prefab with one menu click

Getting ready

This recipe assumes you are starting with the project Simple2Dgame_SpaceGirl setup from the first recipe in this chapter.

How to do it...

To create an editor extension to add 100 randomly located copies of a prefab with one menu click, follow these steps:

  1. Start with a new copy of mini-game Simple2Dgame_SpaceGirl.
  2. In the Project panel, create a new folder named Prefabs. Inside this new folder, create a new empty prefab named prefab_star. Populate this prefab by dragging GameObject star from the Hierarchy panel over prefab_star in the Project panel. The...
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