Time for action – bring on the bad guys
Unlike The Break-Up, where we had good items and bad items, we'll have only bad items in our space shooter Shoot the Moon. Those bad items will be evil enemy spaceships that are hell-bent on destroying the universe, or whatever. Let's nix the beer steins, and leverage the work we've already done on our Bomb Prefab to swap them out for our enemy spacecraft.
In the Hierarchy panel, click on the Stein Prefab and delete it. So much for space beer. You can get rid of the stein model and the stein GameObject while you're at it.
Drag the EnemyShip model from the Project panel into the Scene.
In the Hierarchy panel, click on the gray arrow to expand the contents of Bomb.
Delete the Bomb child. Click on Continue at the Losing Prefab prompt.
Delete the Sparks child in the same way.
Drag the EnemyShip GameObject into the Bomb GameObject (all within the Hierarchy panel). As before, the EnemyShip becomes a child of the Bomb GameObject.
Ensure that the transform of EnemyShip...