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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
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Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – bring on the bad guys


Unlike The Break-Up, where we had good items and bad items, we'll have only bad items in our space shooter Shoot the Moon. Those bad items will be evil enemy spaceships that are hell-bent on destroying the universe, or whatever. Let's nix the beer steins, and leverage the work we've already done on our Bomb Prefab to swap them out for our enemy spacecraft.

  1. In the Hierarchy panel, click on the Stein Prefab and delete it. So much for space beer. You can get rid of the stein model and the stein GameObject while you're at it.

  2. Drag the EnemyShip model from the Project panel into the Scene.

  3. In the Hierarchy panel, click on the gray arrow to expand the contents of Bomb.

  4. Delete the Bomb child. Click on Continue at the Losing Prefab prompt.

  5. Delete the Sparks child in the same way.

  6. Drag the EnemyShip GameObject into the Bomb GameObject (all within the Hierarchy panel). As before, the EnemyShip becomes a child of the Bomb GameObject.

  7. Ensure that the transform of EnemyShip...

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