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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
Languages
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Add physics to your game


Let's tap into Unity's built-in physics engine by adding a Rigidbody component to the Ball:

  1. Select the Ball from the Hierarchy panel.

  2. In the menu, navigate to Component | Physics | Rigidbody.

  3. A Rigidbody component is added to the Ball. You can see it in the list of the components of the Ball game object in the Inspector panel:

  4. Make sure that the Rigidbody component's Use Gravity checkbox is checked in the Inspector panel.

  5. Press Play to test your game.

  6. Press Play again when you've recovered from how awesome that was.

No way! When you tested your game, you should have seen your Ball plummet straight down and land on the Paddle. How cool was that? If you answered, "Especially cool", give yourself ten points.

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