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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Why didn't the Paddle animate before?


When we wrote the line transform.x = 2, the Paddle just jumped into position; it didn't go anywhere, like it does now. Why is that?

The Update function is still getting called multiple times. But each time, it's putting the Paddle at two units on the X-axis. The value of x changes on every Update, but it changes to the same thing. So, once Paddle is in position, it doesn't appear to move.

With our new modified line of code, the x position of the Paddle is changing by 0.2 every time the Update function is called, so Paddle moves across the screen.

An important part of being a beginner programmer is keeping a positive attitude. You should start with the assumption that what you want to do can be done—anything is possible. We now know how to set the position of the paddle. With your positive, can-do attitude, you might imagine that to get the paddle moving around with the mouse, you could find the position of the mouse, and set the transform.position.x property...

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