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Unity 3D Game Development

You're reading from   Unity 3D Game Development Designed for passionate game developers—Engineered to build professional games

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801076142
Length 370 pages
Edition 1st Edition
Languages
Tools
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Authors (4):
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Anthony Davis Anthony Davis
Author Profile Icon Anthony Davis
Anthony Davis
Ryan Stunkel Ryan Stunkel
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Ryan Stunkel
Russell Craig Russell Craig
Author Profile Icon Russell Craig
Russell Craig
Travis Baptiste Travis Baptiste
Author Profile Icon Travis Baptiste
Travis Baptiste
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Toc

To get the most out of this book

  • Pay attention to this book not as a tutorial but as many tools being used to develop a 3D game. We’re only going over a few simple examples. Take the logic out as something to apply to your projects as much as possible.
  • Be prepared to take your own notes on the topics that are being covered. We ramp up the difficulty in programming quite a bit during the physics portion.
  • Ask questions in the Discord, which is attached to the book through a QR code.

Download the example code files

The code bundle for the book is hosted on GitHub at https://github.com/PacktPublishing/Unity-3D-Game-Development. We also have other code bundles from our rich catalog of books and videos available at https://github.com/PacktPublishing/. Check them out!

Download the color images

We also provide a PDF file that has color images of the screenshots/diagrams used in this book. You can download it here: https://static.packt-cdn.com/downloads/9781801076142_ColorImages.pdf.

Conventions used

There are a number of text conventions used throughout this book.

CodeInText: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. For example: “Mount the downloaded WebStorm-10*.dmg disk image file as another disk in your system.”

A block of code is set as follows:

void OnStartGameButtonPressed()
    {
        SetPlayerEnabled(true);
        Cursor.lockState = CursorLockMode.Locked;
        Cursor.visible = false;
        this.gameObject.SetActive(false);
    }

Bold: Indicates a new term, an important word, or words that you see on the screen. For instance, words in menus or dialog boxes, also appear in the text like this. For example: “Select System info from the Administration panel.”

Warnings or important notes appear like this.

Tips and tricks appear like this.

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