Implementing the boss room mechanics
In our climactic boss room battle, the player will collect the crystal module puzzle pieces while defending against virtual enemies – the patrolling hover bots the evil plant entity has so rudely infected. With the unique blend of a physical space for exploration and interactive gameplay with digital objects the MR technology provides, our players will be challenged to think strategically while physically exerting themselves. This innovative and novel approach to boss room mechanics pushes the boundaries of traditional video game design, and I’m very excited to see this technology continue to mature and break more boundaries!
This chapter is dedicated to introducing the Unity technologies that enable game developers and creators to rapidly produce compelling and immersive MR experiences for players to consume and enjoy enthusiastically. As such, the concepts for the boss room mechanics will be discussed in a broader sense and we...