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Unity 2021 Cookbook

You're reading from   Unity 2021 Cookbook Over 140 recipes to take your Unity game development skills to the next level

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Product type Paperback
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Length 816 pages
Edition 4th Edition
Languages
Tools
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Authors (2):
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Shaun Ferns Shaun Ferns
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Shaun Ferns
Matt Smith Matt Smith
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Matt Smith
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Toc

Table of Contents (15) Chapters Close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

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The preceding implementation works fine when the only objects we want to tie to the grid are children of our ___snap-to-grid___ GameObject. However, if we don't want to require affected objects to be such children, then we can use the singleton pattern to allow a GameObject anywhere in the Hierarchy window to get a reference to the GridGizmo component. Do the following to adapt this recipe to use this approach:

  1. Update the contents of the GridGizmo.cs #C script class so that it matches the following:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GridGizmo : MonoBehaviour
{
private static GridGizmo _instance = null;

public static void SetInstance(GridGizmo instance) {
_instance = instance;
}

public static GridGizmo GetInstance() {
if(_instance == null){
throw new System.Exception("error - no GameObject has GridGizmo component to snap to ...");
}

return _instance...
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