Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity 2020 Mobile Game Development

You're reading from   Unity 2020 Mobile Game Development Discover practical techniques and examples to create and deliver engaging games for Android and iOS

Arrow left icon
Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781838987336
Length 464 pages
Edition 2nd Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
Arrow right icon
View More author details
Toc

Table of Contents (14) Chapters Close

Preface 1. Building Your Game 2. Project Setup for Android and iOS Development FREE CHAPTER 3. Mobile Input/Touch Controls 4. Resolution-Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Keeping Players Involved with Notifications 9. Using Unity Analytics 10. Making Your Title Juicy 11. Game Build and Submission 12. Augmented Reality 13. Other Books You May Enjoy

Detecting surfaces

To detect surfaces within our real-world environment, we will need to make use of a new component, the AR Plane Manager. The AR Plane Manager allows us to create, remove, or update game objects in our scene based on the surfaces within the real-world environment. The following steps will automatically create invisible planes with colliders that we could possibly use for gameplay reasons:

  1. We no longer need the original cube we created, so we can delete it from the scene by right-clicking it and selecting Delete or by selecting it and pressing the Delete key.
  2. From the Hierarchy panel, select the AR Session Origin object. From there, add the AR Plane Manager component to it by clicking on the Add Component button at the bottom of the Inspector window and then typing in the name of the component and pressing Enter.

At this point, we will have surfaces being generated to our scene while being run but for things such as debugging, it would be a good idea to visually see...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime