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Unity 2020 Mobile Game Development

You're reading from   Unity 2020 Mobile Game Development Discover practical techniques and examples to create and deliver engaging games for Android and iOS

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781838987336
Length 464 pages
Edition 2nd Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Toc

Table of Contents (14) Chapters Close

Preface 1. Building Your Game 2. Project Setup for Android and iOS Development FREE CHAPTER 3. Mobile Input/Touch Controls 4. Resolution-Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Keeping Players Involved with Notifications 9. Using Unity Analytics 10. Making Your Title Juicy 11. Game Build and Submission 12. Augmented Reality 13. Other Books You May Enjoy

Adding in a cooldown timer

Ads are great for developers; however, according to Unity's Monetization FAQs, each user is only able to view 25 ads per day. With that in mind, we will likely want to make it so that players can only trigger ads every once in a while. This also has the benefit of making players want to come back to our game after a period of time.

For more information on Unity's Monetization FAQs, check out https://unityads.unity3d.com/help/faq/monetization.

We will now program it so that our Continue option will only work once in a while with a short delay that we can easily customize if we like:

  1. To get started, go back to the UnityAdController script and add the following new variable to it, shown in the highlighted code:
using System; // DateTime
using UnityEngine;
using UnityEngine.Advertisements; // Advertisement class

public class UnityAdController : MonoBehaviour, IUnityAdsListener
{
/// <summary>
/// If we should show ads or not
/// </summary...
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