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Unity 2020 By Example

You're reading from   Unity 2020 By Example A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch

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Product type Paperback
Published in Sep 2020
Publisher Packt
ISBN-13 9781800203389
Length 676 pages
Edition 3rd Edition
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Author (1):
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Robert Wells Robert Wells
Author Profile Icon Robert Wells
Robert Wells
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Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Exploring the Fundamentals of Unity 2. Chapter 2: Creating a Collection Game FREE CHAPTER 3. Chapter 3: Creating a Space Shooter 4. Chapter 4: Continuing the Space Shooter Game 5. Chapter 5: Creating a 2D Adventure Game 6. Chapter 6: Continuing the 2D Adventure 7. Chapter 7: Completing the 2D Adventure 8. Chapter 8: Creating Artificial Intelligence 9. Chapter 9: Continuing with Intelligent Enemies 10. Chapter 10: Evolving AI Using ML-Agents 11. Chapter 11: Entering Virtual Reality 12. Chapter 12: Completing the VR Game 13. Chapter 13: Creating an Augmented Reality Game Using AR Foundation 14. Chapter 14: Completing the AR Game with the Universal Render Pipeline 15. Other Books You May Enjoy

Chapter 8: Creating Artificial Intelligence

In this chapter, we'll start looking at specific gameplay elements rather than game genres. This project, unlike the previous three, will not be a game with a clear win and lose condition but will be a functional prototype that highlights a range of important coding techniques and ideas prevalent in the game development.

In the complete project, we'll have a Non-Player Character (NPC) that will patrol the level searching for the player using Unity's pathfinding tools, and when it finds the player, it will chase the player down until it is within range and mercilessly attack the player. Its behavior will be controlled using a Finite State Machine (FSM).

In this chapter, we'll cover the following:

  • Importing assets from the Unity Asset Store (UAS)
  • Creating the world that the player and NPC will cohabitate
  • Generating a navigation mesh using NavMesh
  • Animating the NPC using Unity's Mecanim system...
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