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Unity 2017 Mobile Game Development

You're reading from   Unity 2017 Mobile Game Development Build, deploy, and monetize games for Android and iOS with Unity

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781787288713
Length 360 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. Building Your Game FREE CHAPTER 2. Setup for Android and iOS Development 3. Mobile Input/Touch Controls 4. Resolution Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Using Unity Analytics 9. Making Your Title Juicy 10. Game Build and Submission

Animation using iTween

Currently, our game's menus are completely static. This is functional, but does not make players excited about playing our game. To make the game seem more alive, we should animate our menus. Being able to use Unity's built-in animation system is great, and it can be quite useful if you want to modify many different properties at once. If you don't need precise control, if you're only modifying a single property, or if you want to animate something purely via code you can also make use of a tweening library. If it is given a start and an end, the library will take care of all the work in the middle to get that property to that end within the time and speed you specify.

One of my favorite tweening libraries is PixelPlacement's iTween, which is open source and usable for free in commercial and noncommercial projects.

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