Chapter 2. Geometries and Meshes
In this chapter, we'll cover the following recipes:
- Rotating an object around its own axis
- Rotating an object around a point in space
- Informing Three.js about updates
- Working with a large number of objects
- Creating geometries from height maps
- Pointing an object to another object
- Writing text in 3D
- Rendering 3D formulas as 3D geometries
- Extending Three.js with a custom geometry object
- Creating a spline curve between two points
- Creating and exporting a model from Blender
- Using OBJMTLLoader with multiple materials
- Applying matrix transformations