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The Modern Vulkan Cookbook

You're reading from   The Modern Vulkan Cookbook A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Length 334 pages
Edition 1st Edition
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Authors (2):
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Preetish Kakkar Preetish Kakkar
Author Profile Icon Preetish Kakkar
Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Author Profile Icon Mauricio Maurer
Mauricio Maurer
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Toc

Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan FREE CHAPTER 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Dynamic states

While pipeline state objects (PSOs) include immutable states, such as shader programs and vertex input bindings, some properties of a pipeline state can be changed dynamically at draw time using dynamic state objects. This feature provides greater flexibility and can minimize the necessity to recreate pipelines. Dynamic state objects can be used to change properties such as viewport and scissor rectangles, line width, blend constants, and stencil reference values. However, not all properties of a pipeline can be changed dynamically, and the use of dynamic states can have a small performance overhead.

Without using dynamic states, the application has a few alternatives available:

  1. Create pipelines during the application startup. If you are aware of which pipelines will be required, they can be created beforehand at the expense of a higher startup cost.
  2. Utilize pipeline caches. The graphics driver features a built-in mechanism for pipeline caching that can...
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