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The Modern Vulkan Cookbook

You're reading from  The Modern Vulkan Cookbook

Product type Book
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Pages 334 pages
Edition 1st Edition
Languages
Concepts
Authors (2):
Preetish Kakkar Preetish Kakkar
Profile icon Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Profile icon Mauricio Maurer
View More author details
Toc

Table of Contents (12) Chapters close

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Implementing static foveated rendering with a fragment density map

Foveated rendering is a cutting-edge graphics rendering technique that leverages the human eye’s natural tendency to focus on specific regions of a scene, optimizing computational resources by allocating higher detail and resolution to the central, foveal vision, and progressively reducing it toward the peripheral vision. This mimics the way the human eye perceives detail, offering a substantial performance boost in graphics rendering without sacrificing visual quality.

In this recipe, we will see how to implement fixed foveated rendering by using the fragment density map (FDM) extension.

Getting ready

The FDM device extension in Vulkan (VK_EXT_fragment_density) enables an application to specify different levels of detail to use in different areas of the render target by means of a texture that encodes how many times a fragment shader will be invoked for that area. The FDM may be modified on each frame...

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