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The Modern Vulkan Cookbook

You're reading from  The Modern Vulkan Cookbook

Product type Book
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Pages 334 pages
Edition 1st Edition
Languages
Concepts
Authors (2):
Preetish Kakkar Preetish Kakkar
Profile icon Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Profile icon Mauricio Maurer
View More author details
Toc

Table of Contents (12) Chapters close

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Rendering a triangle

Now that we’ve learned about all basic Vulkan objects and how they work, we can finally create a small example application that displays a static shaded triangle on the screen.

In this recipe, we will present a full example that renders a static triangle on the screen. The vertex data and attributes are statically provided in the vertex shader.

Getting ready

The code in this recipe can be found in the repository in source/chapter1/main.cpp. The vertex and fragment shaders are located in source/chapter1/resources/shaders, in the triangle.vert and triangle.frag files.

How to do it…

The code presented here is an unabridged version of the code in the repository.

  1. For this recipe, we will use two shaders: triangle.vert and triangle.frag. The vertex shader does not accept any inputs, as all the data it needs is defined right there in the shader itself as two arrays: one for vertex data (positions) and the other for color data (colors...
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