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The Java Workshop

You're reading from   The Java Workshop Learn object-oriented programming and kickstart your career in software development

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Product type Paperback
Published in Oct 2019
Publisher Packt
ISBN-13 9781838986698
Length 606 pages
Edition 1st Edition
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Authors (3):
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Eric Foster-Johnson Eric Foster-Johnson
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Eric Foster-Johnson
Andreas Göransson Andreas Göransson
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Andreas Göransson
David Cuartielles David Cuartielles
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David Cuartielles
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Toc

Table of Contents (20) Chapters Close

Preface 1. Getting Started 2. Learning the Basics FREE CHAPTER 3. Object-Oriented Programming 4. Collections, Lists and Java's Built-In APIs 5. Exceptions 6. Libraries, Packages, and Modules 7. Databases and JDBC 8. Sockets, Files, and Streams 9. Working with HTTP 10. Encryption 11. Processes 12. Regular Expressions 13. Functional Programming with Lambda Expressions 14. Recursion 15. Processing Data with Streams 16. Predicates and Other Functional Interfaces 17. Reactive Programming with Java Flow 18. Unit Testing Appendix

Summary

This chapter introduced you to the core of object-oriented programming—the creation of classes and those operations which can be performed with them, such as extending them, using them to override parts of the code, or creating local instances.

The examples provided here showed you the importance of creating classes to better structure your code and improve it economically. If there are several classes within a specific context, it is very likely that they will have common characteristics that could be described in a parent class or even an interface.

A part of the chapter was dedicated to operations done with the compiler. As a developer, you may want to inform others when certain parts of your code will be deprecated, or whether a method from a specific class has been overridden. Annotating code is a good technique for maintaining communication with others. You also saw how to turn off possible warnings coming from annotations that occurred during development...

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