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The Essential Guide to Creating Multiplayer Games with Godot 4.0

You're reading from   The Essential Guide to Creating Multiplayer Games with Godot 4.0 Harness the power of Godot Engine's GDScript network API to connect players in multiplayer games

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Product type Paperback
Published in Dec 2023
Publisher Packt
ISBN-13 9781803232614
Length 326 pages
Edition 1st Edition
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Author (1):
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Henrique Campos Henrique Campos
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Henrique Campos
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Table of Contents (19) Chapters Close

Preface 1. Part 1:Handshaking and Networking
2. Chapter 1: Setting up a Server FREE CHAPTER 3. Chapter 2: Sending and Receiving Data 4. Chapter 3: Making a Lobby to Gather Players Together 5. Chapter 4: Creating an Online Chat 6. Part 2:Creating Online Multiplayer Mechanics
7. Chapter 5: Making an Online Quiz Game 8. Chapter 6: Building an Online Checkers Game 9. Chapter 7: Developing an Online Pong Game 10. Chapter 8: Creating an Online Co-Op Platformer Prototype 11. Chapter 9: Creating an Online Adventure Prototype 12. Part 3:Optimizing the Online Experience
13. Chapter 10: Debugging and Profiling the Network 14. Chapter 11: Optimizing Data Requests 15. Chapter 12: Implementing Lag Compensation 16. Chapter 13: Caching Data to Decrease Bandwidth 17. Index 18. Other Books You May Enjoy

Making an Online Quiz Game

In this chapter, we will dive into the fascinating realm of creating an online quiz game using the powerful Network API offered by Godot Engine 4.0. We will explore how to leverage Godot Engine’s Network API to create an engaging and interactive quiz game that can be played with friends or strangers online. We will cover the fundamental concepts of online multiplayer game development, including client-server architecture, game synchronization, and player interactions.

Here, we won’t go through the game design aspects of this type of game: scoring, managing incentives, balancing, and so on; instead, we are going to focus on the engineering side of the equation: how to sync answers, prevent players from answering when another player has already answered, update question data for both players, and so on.

We will start by setting up the server side of the quiz game, including creating a dedicated server that can handle incoming connections...

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