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Swift Game Development

You're reading from   Swift Game Development Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788471152
Length 434 pages
Edition 3rd Edition
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Authors (2):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
Stephen Haney Stephen Haney
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Stephen Haney
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Toc

Table of Contents (20) Chapters Close

Preface 1. Designing Games with Swift 2. Sprites, Camera, Action! FREE CHAPTER 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-Ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing out in the Crowd with Advanced Features 11. Introduction to SceneKit 12. Choosing a Monetization Strategy 13. Integrating with Game Center 14. Introduction to Spritekit with ARKit 15. Introduction to Scenekit with ARKit 16. Publishing the Game on the App Store 17. Multipeer Augmented Reality Other Books You May Enjoy Index

Creating the multipeer session class

First, we will create an MCSession object to create a session. The init takes three parameters:

  1. The peerID of the current device.
  2. The security identity to secure the connection (in this case, we are not going to, as we are aware who we are connecting to).
  3. The encryption preference. We can specify the required, preferred, or undesirable encryption. We will enable encryption by stating the required encryption.

Next, we will add a button for the Advertiser and the Browser.

If the device is an Advertiser, then the AdvertiseSelf function will be called. This will start the MCAdvertiserAssistant to get ready to connect to other devices.

If the device is a Browser, then the user will click the browse button to look for advertisers and get a list of Advertisers to connect to.

We will create functions to send information to all the peers and will send information regarding the current surroundings, any anchors that were added, and any other data sent.

We will also create...

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