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Swift Game Development

You're reading from   Swift Game Development Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788471152
Length 434 pages
Edition 3rd Edition
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Authors (2):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
Stephen Haney Stephen Haney
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Stephen Haney
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Table of Contents (20) Chapters Close

Preface 1. Designing Games with Swift 2. Sprites, Camera, Action! FREE CHAPTER 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-Ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing out in the Crowd with Advanced Features 11. Introduction to SceneKit 12. Choosing a Monetization Strategy 13. Integrating with Game Center 14. Introduction to Spritekit with ARKit 15. Introduction to Scenekit with ARKit 16. Publishing the Game on the App Store 17. Multipeer Augmented Reality Other Books You May Enjoy Index

Chapter 15. Introduction to Scenekit with ARKit

In the previous chapter, we saw how to integrate ARKit into Sprite. Although it is good for placing a game object in the real world, we also quickly saw the limitations of ARKit with SpriteKit, in that all the sprites are attached to a 2D plane and that plane will always look at the player. This removes the reality and makes the app look unnatural. In the real world, you don't see planes facing wherever you go. That's spooky.

With ARkit included with SceneKit, we can add 3D objects to a scene and look around the scene, and it will look as if the object is actually present in the real world. You can get real-world lighting information and make the objects have real-life lighting effects. Also, since we have real-world lighting information, we can have shadows and make the objects look as if they are part of the real world.

The popular AR mobile game Pokemon Go uses this to stunning effect:

Introduction to Scenekit with ARKit

Image courtesy of Niantic Labs

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