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Swift 2 Blueprints

You're reading from   Swift 2 Blueprints Swift Blueprints

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781783980765
Length 276 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Cecil Costa Cecil Costa
Author Profile Icon Cecil Costa
Cecil Costa
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Table of Contents (10) Chapters Close

Preface 1. Exploring Xcode FREE CHAPTER 2. Creating a City Information App with Customized Table Views 3. Creating a Photo Sharing App 4. Simulating Home Automation with HomeKit 5. Health Analyzing App Using HealthKit 6. Creating a Game App Using SpriteKit 7. Creating an Apple Watch App 8. AVFoundation Index

Recording


The first scene was created to let the user choose the video that he/she wanted to edit. Now, we have to create another scene where the user will watch the movie while recording his/her narrative over it.

Add a new file called RecorderViewController.swift to your project and import UIKit, AVFoundation, and Photos, as shown in the following code:

import UIKit
import AVFoundation
import Photos

Create a class called RecorderViewController, which inherits from UIViewController and implements the AVAudioRecorderDelegate protocol with the following code:

class RecorderViewController: UIViewController, AVAudioRecorderDelegate {

This scene will have only a view, where the user will watch the movie, and a button to record the audio. Based on this information, we are going to add UIView and UIButton as attributes. Place the following code to add the needed UI attributes:

    @IBOutlet weak var videoView: UIView!
    @IBOutlet weak var recordButton: UIButton!

This class still needs more attributes...

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