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SFML Game Development By Example

You're reading from   SFML Game Development By Example Create and develop exciting games from start to finish using SFML

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781785287343
Length 522 pages
Edition 1st Edition
Languages
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Author (1):
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Raimondas Pupius Raimondas Pupius
Author Profile Icon Raimondas Pupius
Raimondas Pupius
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Toc

Table of Contents (16) Chapters Close

Preface 1. It's Alive! It's Alive! – Setup and First Program FREE CHAPTER 2. Give It Some Structure – Building the Game Framework 3. Get Your Hands Dirty – What You Need to Know 4. Grab That Joystick – Input and Event Management 5. Can I Pause This? – Application States 6. Set It in Motion! – Animating and Moving around Your World 7. Rediscovering Fire – Common Game Design Elements 8. The More You Know – Common Game Programming Patterns 9. A Breath of Fresh Air – Entity Component System Continued 10. Can I Click This? – GUI Fundamentals 11. Don't Touch the Red Button! – Implementing the GUI 12. Can You Hear Me Now? – Sound and Music 13. We Have Contact! – Networking Basics 14. Come Play with Us! – Multiplayer Subtleties Index

Summary

Congratulations! You have made it to the end! It has been quite a journey to take. With nothing more than some basic tools and concentrated effort, we have managed to create a small world. It may not have that much content in it, but that's where you come in. Just because you are done reading this book doesn't mean that either one of the three projects we covered is finished. In fact, this is only the beginning. Although we have covered a lot, there's still a plethora of features that you can implement on your own, such as different types of enemies, selectable player skins for the last project, magic and ranged attacks, animated map tiles, map transitions for the last project, a chat system, levels and experience for our RPG, and much more. Undoubtedly, you must have your own ideas and mechanics in mind that should instead be brought forth and realized in your games. Don't stop now; keep the flow going and get to coding!

Thank you so much for reading, and remember...

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