Chapter 5: Learning the Power of Subdivision and the Multiresolution Workflow
So far, in this book, we have learned how to create the larger forms of a model. However, we haven't had a chance to make any highly detailed sculptures yet. In this chapter, we'll learn about the appropriate workflow for creating highly detailed sculptures.
Before we can create detailed sculptures, we require a high-quality base mesh. We learned about all sorts of interesting techniques regarding how to create a base mesh in Chapter 4, How to Make a Base Mesh for a 3D Sculpture. Additionally, we learned how to use the Voxel Remesher to create a base mesh with our sculpting tools.
However, many of these base mesh creation techniques lack one major thing: a good topology for high-resolution sculpting. We will begin this chapter by learning about topology – in particular, what makes a topology good or bad for sculpting? Also, we'll learn how to use Blender's automatic QuadriFlow...