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Sculpting in ZBrush Made Simple

You're reading from   Sculpting in ZBrush Made Simple Explore powerful modeling and character creation techniques used for VFX, games, and 3D printing

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Product type Paperback
Published in Mar 2024
Publisher Packt
ISBN-13 9781803235769
Length 508 pages
Edition 1st Edition
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Author (1):
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Lukas Kutschera Lukas Kutschera
Author Profile Icon Lukas Kutschera
Lukas Kutschera
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Table of Contents (19) Chapters Close

Preface 1. Part 1: The Adventure Begins: Sculpting in ZBrush
2. Chapter 1: Getting Started with ZBrush FREE CHAPTER 3. Chapter 2: Sculpting a Demon Bust with DynaMesh 4. Chapter 3: Exploring the Gizmo, PolyGroups, and Masking 5. Chapter 4: Exploring Brushes and Alphas 6. Chapter 5: Creating an Optimized Mesh Using ZRemesher and ZProject 7. Chapter 6: Texturing Your Sculpture with Materials, Polypaint, and UVs 8. Chapter 7: Lighting and Rendering Your Model 9. Part 2: Creating Characters from Scratch: A Comprehensive Guide
10. Chapter 8: Sculpting Human Anatomy 11. Chapter 9: Creating Costumes, Armor, and Accessories with Classic Modeling Techniques 12. Chapter 10: Preparing and Exporting Our Model for 3D Printing 13. Part 3: Sculpting a Female Head: Tips and Techniques
14. Chapter 11: Sculpting a Female Head 15. Chapter 12: Adding Skin Detail, Sculpting Hair, and Using FiberMesh 16. Chapter 13: Building a Portfolio and Leveraging Social Media 17. Index 18. Other Books You May Enjoy

Finalizing the sculpture’s anatomy

When you are satisfied with the basic anatomy of your model, it is time to refine it, shifting your attention from anatomical correctness and accuracy to visual appeal. In this section, you will introduce asymmetry and change the pose from a neutral stance to one that is more dynamic and interesting. Finally, you will add veins and apply a skin texture using the NoiseMaker plugin.

Posing your model

At this point, you can go ahead and pose your model. Here’s a look at the difference between a neutral pose and a more dynamic one; you can see how introducing a shift in shoulders and hips can improve your character’s presentation:

Figure 8.59 – Neutral versus dynamic pose

Figure 8.59 – Neutral versus dynamic pose

While there are a couple of ways to pose your model in ZBrush, a good way of posing a simple model is to use masking and the Gizmo, as follows:

  1. Switch to the lowest subdivision level.
  2. Using MaskPen or any other...
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