Exploring ZBrush’s Materials
In this section, you will learn about ZBrush’s Materials and see how different materials can affect the look of your 3D models. We will start by discussing the two types of available materials: Standard Materials and MatCap Materials. Both types of materials have unique properties and solve different goals.
You’ll also learn how to apply materials to your models, as well as how to modify them and save those custom materials for later use. By the end of this section, you should have a good understanding of the available materials and how to use them in your workflow.
Standard Materials versus MatCap Materials
There are two types of materials available in ZBrush: Standard Materials and MatCap Materials.
The main difference is that MatCap Materials have Light and Specularity information baked in. This means that objects with MatCap Materials applied do not react to lighting in your scene and always look the same, except for...