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Scratch Cookbook

You're reading from   Scratch Cookbook If want to get your programming know-how off the starting blocks in a fun, involving way, then this guide to Scratch is perfect. In no time you'll be building your own interactive programs that include animations and sound.

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Product type Paperback
Published in Jul 2013
Publisher Packt
ISBN-13 9781849518420
Length 262 pages
Edition 1st Edition
Languages
Concepts
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Author (1):
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Brandon Milonovich Brandon Milonovich
Author Profile Icon Brandon Milonovich
Brandon Milonovich
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Table of Contents (17) Chapters Close

Scratch Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Scratch FREE CHAPTER 2. Storytelling 3. Adding Animation 4. Basic Gaming 5. Spicing up Games 6. Bringing in Sound 7. Integrating PicoBoards 8. Programming to Calculate 9. Project Remixing Collaboration Index

Using the timer


A timer can be a very helpful tool in a game. You may want the game to only last a limited amount of time, or you may just want to know how long the game has gone on for. In this recipe we'll explore this functionality.

Getting ready

There are two important blocks we'll use to work with timing in Scratch, both of which are under the Sensing category.

The first of these resets our time back to 0. The second one allows us to place the time somewhere to be used, and also displays the time elapsed. Check the box next to the timer block so that we can see the time running on our stage.

Note

Notice that the time is kept in seconds, and does not count down. We'll figure out a few workarounds for this in Chapter 5, Spicing up Games.

We'll now have our game record the last time it took the user to hit the target. This will be stored as a new variable.

How to do it...

First, we'll need to create our variable that will handle storing the data.

To create the variable, perform the following steps...

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