Introduction
Up until this chapter, we've used Scratch to either build the foundation for a game or tell a story. Our last chapter was focused on adding animation and developing other fundamentals that we needed to get going in this chapter. We're going to focus on several Scratch principles here, including working more heavily with variables, digging deeper into sensing blocks, and continuing with looks and motion blocks we've used before. Now we're going to turn our attention to building our very first couple of games!
Before we can get into anything too advanced we need to build some basic games. Our very first game will be developed through a few recipes that will result in a ball bouncing across the stage that we need to prevent from hitting the left wall. The second game we create will be a maze game. Our goal will be to navigate through the maze from the start to the end.
Let's get started!