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Scratch Cookbook

You're reading from   Scratch Cookbook If want to get your programming know-how off the starting blocks in a fun, involving way, then this guide to Scratch is perfect. In no time you'll be building your own interactive programs that include animations and sound.

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Product type Paperback
Published in Jul 2013
Publisher Packt
ISBN-13 9781849518420
Length 262 pages
Edition 1st Edition
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Author (1):
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Brandon Milonovich Brandon Milonovich
Author Profile Icon Brandon Milonovich
Brandon Milonovich
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Table of Contents (17) Chapters Close

Scratch Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Scratch FREE CHAPTER 2. Storytelling 3. Adding Animation 4. Basic Gaming 5. Spicing up Games 6. Bringing in Sound 7. Integrating PicoBoards 8. Programming to Calculate 9. Project Remixing Collaboration Index

Getting the mouse position


There are many times where it may be useful to have the mouse position in the program. Perhaps you want an object to follow the mouse, perhaps you want something to happen based on the mouse position, such as a graphic effect.

Getting ready

In this recipe, we're going to create a program that makes our sprite change its graphic effects based on the mouse position.

Start off by creating a new file and importing a new sprite. In our case, we've imported Monkey1 with the white background.

How to do it...

We're going to apply two effects, one based on the mouse's horizontal direction, another based on the mouse's vertical direction. Follow along with these steps:

  1. Drag over a green flag block (from Events).

  2. Drag over a forever loop (from Control).

  3. Inside the forever loop, drop a set () effect to () block from the Looks category and make the effect that we work with whirl.

  4. Also into the forever loop, drop a set () effect to () block as well, this time make the effect color. We...

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