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Scratch 2.0 Game Development Hotshot

You're reading from   Scratch 2.0 Game Development Hotshot Get up to date with Scratch 2.0 and build brilliant games without having to code. Including 10 exciting projects that cover most game genres, you'll quickly learn the sophisticated possibilities of Scratch. Have fun!

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Product type Paperback
Published in Feb 2014
Publisher
ISBN-13 9781849697569
Length 330 pages
Edition Edition
Tools
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Toc

Table of Contents (18) Chapters Close

Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Blowing Things Up! 2. Beating Back the Horde FREE CHAPTER 3. Start Your Engines 4. Space Age 5. Shoot 'Em Up 6. Building a Worthy Boss 7. Creating a Level Editor 8. Dungeon Crawl 9. Hunger Run 10. Sprites with Characters The New Scratch Interface Index

Meeting your Game Manager


The Game Manager sprite is the brain of the game. It manages game logic including scoring, level completion, winning, and losing.

When the user clicks on the green flag, Game Manager displays the start page with instructions and a start button. The game starts when the start button is clicked. After the game starts, Game Manager processes the broadcast messages sent from other sprites and decides on the following aspects:

  • The time to move up a level

  • When the game is won

  • When the game is over

At the beginning of each new level, Game Manager engages the user as well as the other sprites in the game. To users, it displays the level-up screen that scrolls up, giving the users time to wiggle their fingers before the next game. To the other sprites, it notifies that this level is over and the sprites then wrap up the current level and prepare for the next one.

Prepare for lift off

Instead of creating the Game Manager scripts from scratch, we will use the complete Game Manager...

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