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Rust Programming By Example

You're reading from   Rust Programming By Example Enter the world of Rust by building engaging, concurrent, reactive, and robust applications

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Product type Paperback
Published in Jan 2018
Publisher Packt
ISBN-13 9781788390637
Length 454 pages
Edition 1st Edition
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Authors (2):
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Antoni Boucher Antoni Boucher
Author Profile Icon Antoni Boucher
Antoni Boucher
Guillaume Gomez Guillaume Gomez
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Guillaume Gomez
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Toc

Table of Contents (13) Chapters Close

Preface 1. Basics of Rust 2. Starting with SDL FREE CHAPTER 3. Events and Basic Game Mechanisms 4. Adding All Game Mechanisms 5. Creating a Music Player 6. Implementing the Engine of the Music Player 7. Music Player in a More Rusty Way with Relm 8. Understanding FTP 9. Implementing an Asynchronous FTP Server 10. Implementing Asynchronous File Transfer 11. Rust Best Practices 12. Other Books You May Enjoy

Handling errors


Before we start coding the FTP server, let's talk about how we'll be handling the errors.

Unwrapping

In the previous projects, we used the unwrap() or expect() methods a lot. These methods are handy for fast prototyping, but when we want to write high-quality software, we should avoid them in most cases. Since we're writing an FTP server, a software that must keep running for a long time, we don't want it to crash because we called unwrap() and a client sent a bad command. So, we'll do proper error handling.

Custom error type

Since we can get different types of errors and we want to keep track of all of them, we'll create a custom error type. Let's create a new module in which we'll put this new type:

mod error;

Add it to the src/error.rs file:

use std::io;
use std::str::Utf8Error;
use std::string::FromUtf8Error;

pub enum Error {
    FromUtf8(FromUtf8Error),
    Io(io::Error),
    Msg(String),
    Utf8(Utf8Error),
}

Here, we have an enum representing the different errors that can...

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