What this book covers
Chapter 1, Getting Started with Raspberry Pi, shows you what Raspberry Pi is and how you can get one set up and ready to use.
Chapter 2, Animating with Scratch, introduces the Scratch programming language and uses it to create simple (and not-so-simple) animations.
Chapter 3, Making Your Own Angry Birds Game, teaches you how to make your very own computer game using the Scratch programming language.
Chapter 4, Creating Random Insults, explores how random funny phrases can be generated using the Python programming language.
Chapter 5, Testing Your Speed, helps you to connect electronic components to your Raspberry Pi to create a physical game controlled by your computer code written in Python.
Chapter 6, Making an Interactive Map of Your City, teaches you more about Python and shows you how to access Google Maps to create a personal map of your area.
Chapter 7, Building Beats with Sonic Pi, introduces the Sonic Pi application and shows you how the programming concepts learned so far can be applied to the creation of music.