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QT5 Blueprints

You're reading from   QT5 Blueprints Design, build, and deploy cross-platform GUI projects using the amazingly powerful Qt 5 framework

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781784394615
Length 272 pages
Edition 1st Edition
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Author (1):
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Symeon Huang Symeon Huang
Author Profile Icon Symeon Huang
Symeon Huang
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Table of Contents (12) Chapters Close

Preface 1. Creating Your First Qt Application FREE CHAPTER 2. Building a Beautiful Cross-platform Clock 3. Cooking an RSS Reader with Qt Quick 4. Controlling Camera and Taking Photos 5. Extending Paint Applications with Plugins 6. Getting Wired and Managing Downloads 7. Parsing JSON and XML Documents to Use Online APIs 8. Enabling Your Qt Application to Support Other Languages 9. Deploying Applications on Other Devices 10. Don't Panic When You Encounter These Issues Index

Controlling the camera


The QCameraFocus class is mentioned to control the zoom and focus of the camera. Speaking of zoom, Qt supports both optical and digital zoom. As we all know, optical zoom offers a better quality than digital. Hence, optical zoom should take priority over digital.

Drag a horizontal slider and a label to MainWindow pane's verticalLayout just above the capture button. Name them zoomSlider and zoomLabel, respectively. Remember to change the text of zoomLabel to Zoom and Horizontal in alignment to AlignHCenter. Since Qt doesn't provide a floating point number slider, we simply multiply 10 to get an integer in the slider. Hence, change the minimum value of zoomSlider to 10, which means zoom by 1.0.

Include QCameraFocus in mainwindow.h and add these two private members:

QCameraFocus *cameraFocus;
qreal maximumOptZoom;

Tip

Not every camera supports zoom. If it doesn't, the maximum zoom is 1.0, which applies to both optical and digital zoom.

There is a type named qreal, which is...

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