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PyTorch 1.x Reinforcement Learning Cookbook

You're reading from   PyTorch 1.x Reinforcement Learning Cookbook Over 60 recipes to design, develop, and deploy self-learning AI models using Python

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Product type Paperback
Published in Oct 2019
Publisher Packt
ISBN-13 9781838551964
Length 340 pages
Edition 1st Edition
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Author (1):
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Yuxi (Hayden) Liu Yuxi (Hayden) Liu
Author Profile Icon Yuxi (Hayden) Liu
Yuxi (Hayden) Liu
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Toc

Table of Contents (11) Chapters Close

Preface 1. Getting Started with Reinforcement Learning and PyTorch FREE CHAPTER 2. Markov Decision Processes and Dynamic Programming 3. Monte Carlo Methods for Making Numerical Estimations 4. Temporal Difference and Q-Learning 5. Solving Multi-armed Bandit Problems 6. Scaling Up Learning with Function Approximation 7. Deep Q-Networks in Action 8. Implementing Policy Gradients and Policy Optimization 9. Capstone Project – Playing Flappy Bird with DQN 10. Other Books You May Enjoy

Simulating the FrozenLake environment

The optimal policies for the MDPs we have dealt with so far are pretty intuitive. However, it won't be that straightforward in most cases, such as the FrozenLake environment. In this recipe, let's play around with the FrozenLake environment and get ready for upcoming recipes where we will find its optimal policy.

FrozenLake is a typical Gym environment with a discrete state space. It is about moving an agent from the starting location to the goal location in a grid world, and at the same time avoiding traps. The grid is either four by four (https://gym.openai.com/envs/FrozenLake-v0/) or eight by eigh.

t (https://gym.openai.com/envs/FrozenLake8x8-v0/). The grid is made up of the following four types of tiles:

  • S: The starting location
  • G: The goal location, which terminates an episode
  • F: The frozen tile, which is a walkable location...
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