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OUYA Game Development by Example

You're reading from   OUYA Game Development by Example An all-inclusive, fun guide to making professional 3D games for the OUYA console

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781849697224
Length 268 pages
Edition Edition
Languages
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Author (1):
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John Donovan John Donovan
Author Profile Icon John Donovan
John Donovan
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Table of Contents (18) Chapters Close

OUYA Game Development by Example Beginner's Guide
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Experiencing the OUYA FREE CHAPTER 2. Installing Unity and the OUYA ODK 3. Diving into Development 4. Moving Your Player with Controller Input 5. Enhancing Your Game with Touch Dynamics 6. Saving Data to Create Longer Games 7. Expanding Your Gameplay with In-app Purchases 8. Polishing and Prepping Your Game for Deployment 9. Blazing Your Own Development Trail Pop Quiz Answers Index

Picking a monetization model


Just as there are two different kinds of products that you can sell in your OUYA game, there are two main monetization models that you can choose from to structure your in-app purchases: paygate and free-to-play. Both of these models focus primarily on one product type or the other, and they can make a big difference depending on the experience you're trying to convey. They are described as follows:

  • Paygate: The paygate model is centered around the idea of a full game unlock entitlement. As the name implies, the player is met with a "gate" or "wall" after playing the game for a short time that asks them if they want to pay to unlock the full game. If they pay, the rest of the game is immediately unlocked. Payment isn't required, so players don't have to spend money on a game they don't enjoy, but if they don't pay, they are limited to the functionality of the introductory stages. Further functionality may be added to the game with entitlement products that represent...

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