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OpenGL Data Visualization Cookbook

You're reading from   OpenGL Data Visualization Cookbook Over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL

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Product type Paperback
Published in Aug 2015
Publisher Packt
ISBN-13 9781782169727
Length 298 pages
Edition 1st Edition
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Toc

Table of Contents (11) Chapters Close

Preface 1. Getting Started with OpenGL 2. OpenGL Primitives and 2D Data Visualization FREE CHAPTER 3. Interactive 3D Data Visualization 4. Rendering 2D Images and Videos with Texture Mapping 5. Rendering of Point Cloud Data for 3D Range-sensing Cameras 6. Rendering Stereoscopic 3D Models using OpenGL 7. An Introduction to Real-time Graphics Rendering on a Mobile Platform using OpenGL ES 3.0 8. Interactive Real-time Data Visualization on Mobile Devices 9. Augmented Reality-based Visualization on Mobile or Wearable Platforms Index

Chapter 4. Rendering 2D Images and Videos with Texture Mapping

In this chapter, we will cover the following topics:

  • Getting started with modern OpenGL (3.2 or higher)
  • Setting up the GLEW, GLM, SOIL, and OpenCV libraries in Windows
  • Setting up the GLEW, GLM, SOIL, and OpenCV libraries in Mac OS X/Linux
  • Creating your first vertex and fragment shader using GLSL
  • Rendering 2D images with texture mapping
  • Real-time video rendering with filters
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