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NGUI for Unity

You're reading from   NGUI for Unity The NGUI plugin for Unity makes user interfaces so much more efficient and attractive. Learn all about it in this step-by-step tutorial that includes lots of practical exercises, including creating a fun 2D game.

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Product type Paperback
Published in Jan 2014
Publisher
ISBN-13 9781783558667
Length 182 pages
Edition Edition
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Author (1):
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Charles Bernardoff (EURO) Charles Bernardoff (EURO)
Author Profile Icon Charles Bernardoff (EURO)
Charles Bernardoff (EURO)
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Toc

Enemy spawning


We want our enemies to spawn at the top of the viewport's background. At spawn, the Y value can be the same for each of the enemies, but we want a random X value.

First of all, let's open our Game scene.

Creating the enemies container

Our enemies will be nested in a container placed at the top left-hand corner of our background in order to have the {0, 0} positioned at the top left-hand corner of the viewport.

First, let's create our enemies holder by performing the following steps:

  1. Select our Viewport GameObject and perform the following steps:

    1. Create a new child by pressing Alt + Shift + N.

    2. Rename this new child as Enemies.

  2. Attach Anchor to it by navigating to NGUI | Attach. Then perform the following steps:

    1. Drag our Background from Viewport into the Container field.

    2. Set its Side parameter to TopLeft.

Ok, we now have our enemies container in which we will instantiate our Enemy prefab.

Creating the Enemy prefab

Let's create the Enemy prefab that will be instantiated as child of the Enemies...

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