In this chapter, our goal was to explore collaboration on the HoloLens further; here, our focus was to introduce some of the networking components made available by Unity. We started our journey by discussing the core components that facilitate and support a multiplayer networked game. We then walked through the example project, illustrating these concepts through code, from discovering peers on a local network to creating a shared coordinate space and spawning new networked objects.
As with many of the chapters; we have only just dipped our toes into the world of networked entertainment, but hopefully, we provided enough incentive to motivate you to explore the topic furtherĀ and continue with building new experiences that encourage us, as people, to engage with each other.
In the next and the final chapter, we will wrap up this book by looking at how to build and...