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Mastering Xamarin UI Development

You're reading from   Mastering Xamarin UI Development Build robust and a maintainable cross-platform mobile UI with Xamarin and C# 7

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781788995511
Length 584 pages
Edition 2nd Edition
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Author (1):
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Steven F. Daniel Steven F. Daniel
Author Profile Icon Steven F. Daniel
Steven F. Daniel
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Table of Contents (15) Chapters Close

Preface 1. Setting Up Visual Studio for Mac FREE CHAPTER 2. Building a PhotoLibrary App Using Android 3. Building a SlidingTiles Game Using Xamarin.iOS 4. Creating the TrackMyWalks Native App 5. MVVM and Data Binding 6. Navigating Within the Mvvm Model 7. Adding Location-based Features Within Your App 8. Customizing the User Interface 9. Working with Animations in Xamarin.Forms 10. Working with the Razor Templating Engine 11. Incorporating Microsoft Azure App Services 12. Making Our App Social Using the Twitter API 13. Unit Testing Your Xamarin.Forms Apps 14. Other Books You May Enjoy

Working with the Razor Templating Engine

In the previous chapter, we learned how to work with the various Animation classes that come as part of the Xamarin.Forms platform, so that you can apply really cool animations and transition effects to your user interfaces and control elements. We learned how to work with and use simple animations within your XAML, as well as how to create the necessary C# code within your ContentPages to interact with your XAML control elements in order to apply various animation techniques to the controls that Rotate, Scale, Translate, and Fade.

We also learned about easing functions, and how you can implement these within your ContentPages using C# code by making use of the Easing class, which allows you to specify a transfer function that is able to control the speed of running animations by creating custom easing functions that are able to interact...

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