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Mastering Unity Scripting

You're reading from   Mastering Unity Scripting Learn advanced C# tips and techniques to make professional-grade games with Unity

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390655
Length 380 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (12) Chapters Close

Preface 1. Unity C# Refresher FREE CHAPTER 2. Debugging 3. Singletons, Statics, GameObjects, and the World 4. Event-driven Programming 5. Cameras, Rendering, and Scenes 6. Working with Mono 7. Artificial Intelligence 8. Customizing the Unity Editor 9. Working with Textures, Models, and 2D 10. Source Control and Other Tips Index

Starting the project


To start, create a blank, new Unity project with a new scene. For this sample, I've imported several Unity asset packages via the file menu command by selecting the Import Package option from Asset. The packages are Character Controller, Skyboxes, and Particles, as shown in the following screenshot. Character Controllers features the constructor mesh and animations, as well as a first-person controller prefab.

The Skyboxes package adds some eye candy for a sky that the camera will see, and the Particles package will be used to create a teleporter device, as we'll see.

Importing assets into the project

Also, add a first-person controller and the maze mesh to the scene (the mesh is included in the book's companion files in the assets folder of this chapter) and create some lighting and light mapping to make things look good initially. The mesh was created in a 3D modeling program, in this case, Blender (http://www.blender.org/).None of these assets are, however, critical...

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