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Mastering Unity Scripting

You're reading from   Mastering Unity Scripting Learn advanced C# tips and techniques to make professional-grade games with Unity

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390655
Length 380 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (12) Chapters Close

Preface 1. Unity C# Refresher FREE CHAPTER 2. Debugging 3. Singletons, Statics, GameObjects, and the World 4. Event-driven Programming 5. Cameras, Rendering, and Scenes 6. Working with Mono 7. Artificial Intelligence 8. Customizing the Unity Editor 9. Working with Textures, Models, and 2D 10. Source Control and Other Tips Index

Artificial Intelligence in games

The concept of intelligence can be understood in many senses: psychological, scientific, philosophical, spiritual, sociological, and others. Many of them are profound. However, in video games, it's primarily about appearances, namely, the appearance of intelligence. Perhaps, this is why the word "artificial" enters the title. The idea is that video games are primarily about having fun and interesting experiences. This means that the believability of a game for the gamer rests on how engaged they are with the events actually happening in the game. Thus, whenever a non-player character (NPC), such as an enemy wizard in an RPG, does something "silly" (like walking through solid walls for no good reason or aimlessly walking back and forth as though stuck), then the gamer perceives that something is wrong. They regard the characters as not acting intelligently just because the character's behavior, in those specific circumstances...

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