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Mastering Unity 5.x

You're reading from   Mastering Unity 5.x Create amazing games with brilliant game play features using Unity 5.x

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781785880742
Length 592 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset-Configuring FREE CHAPTER 2. Level Design and Structure 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Version control using Git


Cloud storage is an effective solution for artists sharing files, such as textures and meshes, across computers. However, for programmers and developers, the situation is different. Programmers work collaboratively with code and script files, and this creates some important needs that are substantially different or acute:

  • First, coders frequently work together on the same source code. This may involve collaborating on different functions or areas of the same project, but also collaborating on the code in the same file. Consequently, they need an easy way to identify lines that have changed between edits, who made the changes and when and why.

  • Second, coding often requires developers to explore and experiment with different solutions and techniques. The aim is to reach decisions about which solution is best. This means coders need an easy way to reverse small or large scale changes, restoring a project back to an earlier state before the changes were made.

  • Third, coders...

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