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Mastering Unity 5.x

You're reading from   Mastering Unity 5.x Create amazing games with brilliant game play features using Unity 5.x

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781785880742
Length 592 pages
Edition 1st Edition
Languages
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Toc

Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset-Configuring FREE CHAPTER 2. Level Design and Structure 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Zombie combat

The player primarily engages in combat with zombies. This is the central mechanic and main challenge. Each zombie is associated with a word or short phrase chosen randomly from a dictionary for each zombie at level start-up. The player must speed-type letters on the keyboard during combat to match the word or phrase for the nearest attacking zombie. If the player makes a mistake by entering the wrong letter, then the current word match is reset; that is, the player must retype the complete word or phrase from the beginning. Only a completely correct entry, letter for letter, qualifies as a match, after which the associated zombie is destroyed. This mechanic means we must accept keyboard input from the player, such as a standard keyboard for PC and Mac, and on-screen keyboard input from mobile devices, like iPhones. Traditional keyboard input for typing, however, is only meaningful during combat sections.

Zombie combat

Type letters to match words

Note

If you want to follow along step by step...

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