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Mastering Unity 2D Game  Development

You're reading from   Mastering Unity 2D Game Development Using Unity 5 to develop a retro RPG

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786463456
Length 506 pages
Edition 2nd Edition
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Authors (2):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Toc

Table of Contents (15) Chapters Close

Preface 1. Overview FREE CHAPTER 2. Building Your Project and Character 3. Getting Animated 4. The Town View 5. Working with Unitys UI System 6. NPCs and Interactions 7. The World Map 8. Encountering Enemies and Running Away 9. Getting Ready to Fight 10. The Battle Begins 11. Shopping for Items 12. Sound and Music 13. Putting a Bow on It 14. Deployment and Beyond

GameObjects and components


In Unity, every object in your scene will be a GameObject. A GameObject in itself isn't much other than a container for holding a list of Components. Components are the individual properties that make a GameObject unique. When a GameObject is selected, you can view each of its Components from its Inspector.

The most basic GameObject is an empty GameObject, which will contain no components other than a Transform. The Transform component is essential to each GameObject, as it allows it to have a physical location, rotation, and scale in the scene, as shown in the following screenshot:

You can create other types of GameObjects by selecting from a list of possible GameObject, starting with and empty one and adding individual components, or adding components to a provided GameObject.

Since we are working in 2D, the majority of our GameObjects will be a Sprite GameObject.

Sprite GameObjects

To create a Sprite GameObject, select Create | 2D Object | Sprite, as shown in the...

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