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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Toc

Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Word combat

Let's consider the work ahead in more detail. Combat in Dead Keys is ultimately an exercise in speed typing. A complete word or phrase in English is randomly selected from a large dictionary, then presented in UI form above the head of an attacking zombie. One or more zombies may attack the player at any one time, each associated with a unique word or phrase. The player must use the keyboard to type the matching phrase as quickly as possible, mitigating the attack and destroying the zombie. Hence, they must type under time pressure. When a word or phrase is entered in full correctly, letter for letter, the zombie is destroyed. Mistakes in typing reset progress, forcing the player to retype the phrase from the first letter:

Zombies and words
If you want to follow along step by step, the starting point for this chapter is found in the book's companion files...
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