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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Creating a word list

One of the most important ingredients for Dead Keys is an extensive word list, allowing for a wide selection of words and phrases. The word list should be encoded as a text file, with a new word on each line. This file can be built manually if you know enough words and have enough time, but you'll probably want to download and use an existing list. A word list can be downloaded from http://dreamsteep.com/projects/the-english-open-word-list.html. This is the English Open Word List, which can be used for many purposes. Additionally, this book's companion files feature the WordList.txt file (in the chapter_04 folder), which can be imported into Unity as a text resource:

Importing a word list text file
For Dead Keys, I've added the WordList.txt file to a Resources folder. Any folder named Resources is considered special by Unity. Unity allows resource...
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