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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Zombie combat

The player primarily engages in combat with zombies. This is the central mechanic and main challenge. Each zombie is associated with a word or short phrase chosen randomly from a dictionary for each zombie at level start up. The player must speed-type letters on the keyboard during combat to match the word or phrase for the nearest attacking zombie. If the player makes a mistake by entering the wrong letter, then the current word match is reset; that is, the player must retype the complete word or phrase from the beginning. Only a completely correct entry, letter for letter, qualifies as a match, after which the associated zombie is destroyed. This mechanic means that we must accept keyboard input from the player, such as a standard keyboard for PC and Mac, and onscreen keyboard input from mobile devices, such as iPhones. Traditional keyboard input for typing, however...

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