Reaching this far, you've now made a complete scene in terms of meshes representing the first level, composed of modular environment pieces (corridor sections). Presently, the level features no lighting, navigation meshes, music or audio, and Occlusion Data, but we'll add these soon. Let's start with lighting. In Unity, there are three main lighting types or systems, which exist on a spectrum:
- Baked lighting
- Real-time lighting
- Precomputed global illumination
These are discussed in further detail here.