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Mastering Roblox Coding

You're reading from   Mastering Roblox Coding The unofficial guide to leveling up your Roblox scripting skills and building games using Luau programming

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801814041
Length 424 pages
Edition 1st Edition
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Author (1):
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Mark Kiepe Mark Kiepe
Author Profile Icon Mark Kiepe
Mark Kiepe
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Start Programming with Roblox
2. Chapter 1: Getting Up to Speed with Roblox and Luau Basics FREE CHAPTER 3. Chapter 2: Writing Better Code 4. Chapter 3: Event-Based Programming 5. Part 2: Programming Advanced Systems
6. Chapter 4: Securing Your Game 7. Chapter 5: Optimizing Your Game 8. Chapter 6: Creating User Interfaces for All Devices 9. Chapter 7: Listening to User Input 10. Chapter 8: Building Data Stores 11. Chapter 9: Monetizing Your Game 12. Part 3: Creating Your Own Simulator Game
13. Chapter 10: Creating Your Own Simulator Game 14. Index 15. Other Books You May Enjoy

What this book covers

Chapter 1, Getting Up to Speed with Roblox and Luau Basics, will take a look at Roblox and Roblox Studio. We will start by creating a few simple scripts that explain the fundamentals of programming in Roblox Luau.

Chapter 2, Writing Better Code, will take the knowledge of chapter one to the next level. We will start reducing duplicate code using functions, tables, loops, and modules.

Chapter 3, Event-Based Programming, will explain how to program based on events. This greatly reduces the amount of unnecessary loops. Besides this, we can base certain actions on changes happening to our game.

Chapter 4, Securing Your Game, will cover the Server-Client model. We will learn what both are and how to let them communicate with each other while making sure all of this happens securely.

Chapter 5, Optimizing Your Game, will explain the fundamentals of optimizing your game. You will learn about StreamingEnabled, animations, and Tweens.

Chapter 6, Creating User Interfaces for all Devices, will teach you everything about graphical user interfaces (GUIs). In addition, you will know how to ensure they scale properly on phones, tablets, desktops, and even consoles.

Chapter 7, Listening to User Input, will teach you how to listen to user input when players try to interact with your game. You will learn how to listen to input from phones, tablets, desktops, and even consoles.

Chapter 8, Building Data Stores, will explain how to make player progress save even when players decide to rejoin your game at a later moment. You will learn many ways to ensure your data stores are safe.

Chapter 9, Monetizing Your Game, will explain how to start monetizing your game. You will learn how to implement and sell game passes, developer products, premium benefits, and third-party sales.

Chapter 10, Creating Your Own Simulator Game, concludes the book by combining many of the previously mentioned systems into one game. You will get tips on how to solve problems that you might face while programming a game.

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